       TRAVELLER Digest 58

Topics covered in this issue include:

  1) Re: ftp by Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
  2) RPG software FAQ by Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
  3) Doc Trank and other stuf. by Evyn.Gutierrez@highsierra.wmeonlin.sacbbx.com (Evyn Gutierrez)
  4) Re: Classic Traveller PBEM by Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
  5) bows and crossbows by LENSCOTT@aol.com

----------------------------------------------------------------------

Date: Sat, 1 Oct 1994 17:13:24 -0400 (EDT)
From: Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
To: TNE Mailing List <traveller@MPGN.COM>
Subject: Re: ftp
Message-ID: <Pine.SUN.3.90.941001171119.21207A-100000@blue>


On Sat, 1 Oct 1994, James Kundert wrote:

> Despite messages here stating its reappearance, I have been unable to ftp
> the old TML archive. Has it moved? Its IP address change? 

The new address is :  ftp.engrg.uwo.ca  IP ?
I just tried it before replying to your message.  It works.

Try it again,

 -Shalom Zaidfeld


------------------------------

Date: Sat, 1 Oct 1994 17:29:34 -0400 (EDT)
From: Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
To: TNE Mailing List <traveller@MPGN.COM>
Cc: Xboat Traveller Mailing List <xboat@MPGN.COM>
Subject: RPG software FAQ
Message-ID: <Pine.SUN.3.90.941001172613.22263A-100000@blue>

Here is a useful list of computer gaming aids.  Found in r.g.f.m.

 -Shalom Zaidfeld

----Forwarded Message----

From: cbm107@psu.edu (Your Name)
Newsgroups: rec.games.frp.misc
Subject: RPG software listing
Date: Sat, 1 Oct 1994 05:15:45 GMT
Organization: Penn State University
 
- - - - - - - - - - - - - - - - Snip Snip - - - - - - - - - - - - - - - - -
Product list of the                                                9/27/94
 
                  Game Aid Software Design Association
                               GASDA
---------------------------------------------------------------------------
 
 
COMPANY: Digital Alchemy
PRODUCT: Adventure Writer for Windows
  AVAIL: YES
   COST: $30
CONTACT: (314) 447-8250
         (800) 566-MAPS (Orders)
 
        Create indoor, outdoor, or outer space maps up to 50x50 map 
        locations in size, and print them off at a variety of scales
        including those suitable for 25mm figures / miniatures.
        Design in hexes or squares, using text captions, b/w or color, and
        30 built-in terrain types.  Also, write the text portion of
        your adventures in the full function text editor.
 
        Terrain Packs available Seperately:
 
        Natural Caverns                 $20
        Catacombs                       $20
        Great Outdoors                  $20
        Possessions and Accessories     $20
        Legions of the Doomed           $20
        OVA: Air & Armor                $20
        Medieval Arms and Armor         $15
        OVA: Ground Forces              $15
 
 
COMPANY: Digital Alchemy
PRODUCT: Adventure Writer for Dos
  AVAIL: YES
   COST: $30
CONTACT: (314) 447-8250
         (800) 566-MAPS (Orders)
 
        Compares with Adventure Writer for Windows in every way, and is
        fully compatible with maps produced in AWW.
 
 
COMPANY: Digital Alchemy
PRODUCT: Game Card Wizard
  AVAIL: YES
   COST: $39.95
CONTACT: (314) 447-8250
         (800) 566-MAPS (Orders)
 
        Gamecard Wizard is a PC compatible computer program designed to aid
        in the sometimes daunting task of keeping track of your collectable
        game cards.  Simply enter how many of each card you possess, and
        the software does the rest.  You are provided with complete 
        information about your collection, including percentages & totals
        for each card series, current value of each card series, and a
        comprehensive set of reports & display information to aid in the
        management and trading of your collectable game cards.
 
        * Compatible with Magic: The Gathering (Wizards of the Coast does
          not recommend or endorse this product).
 
        * Includes card lists and/pr pricing information on Alpha, Beta,
          Unlimited, Revised, Arabian Nights, Antiquities, and Legends
          series Magic: The Gathering (TM) cards.
 
        * Compatible with Scrye On Disk(TM) card list and pricing 
updates, 
          available from Scrye(TM) Magazine.
 
        * DOS and Windows version available.
 
 
COMPANY: NBOS software
PRODUCT: PC-GP v2.3
  AVAIL: YES
   COST: $34.95
CONTACT: (814) 238-4819
         apd3@psu.edu (net rep)
         cbm107@psu.edu (net rep)
 
        PC-GP is a full-featured MIS system for Role-Playing Games.
        All manner of gaming information can be stored and manipulated
        within this complete system.
 
        Take a look at what PC-GP offers:
 
        * Easily keep track of character stats, skills, equipment,
          maps, scenarios, and more!  You'll never lose characters,
          item descriptions, and GM's hints again.
 
        * Customizable to any gaming system.  Works great with wargames,
          Play-By-Mail games, and Play-By-EMail games!
 
        * Free Up cluttered playing areas by storing your tables and 
          charts in PC-GP.  Transfer information from charts right into
          your characters or scenarios!
 
        * Import and Export your data!  You can now share gaming information
          with your friends, local BBS, or Favorite On-Line system in a 
          standard form.
 
        * Lots of room for notes.  About 20 pages (64k) of notes per item
          and chart entry!
 
        * Print a hard copy of your character, scenario, or chart
 
        * Copy and Move features make Role-Playing Game accounting a breeze!
 
        * Store, Display, and Print PCX and GIF(TM, H&R Block) format  
          graphics files.  Supports CGA, EGA, VGA, and over 60
          SVGA cards at their highest resolution!
 
        * Expanded Dice Roller has 160 dice combinations, as well as the
          abililty to handle such rolls as "4d6 drop the lowest".
 
        * Launch DOS commands and programs from within PC-GP.
 
        * Simple, consistant, and easy to use.  Illustrated 8.5 x 11
          manual, full color cover.
 
        Requires IBM PC or compatible, 640k ram.  Hard Drive and Color
        monitor suggested.  Great for laptops!
 
 
COMPANY: NBOS software
PRODUCT: The Character Sketcher!
  AVAIL: Winter 94-95
   COST: $34.95
 
        You can pick your character.
        You can pick your nose.
        Now you can pick your character's nose!
 
        The Character Sketcher is a Windows program that allows those
        of us with limited or no artistic ability to quickly generate
        character and NPC portraits.
 
        Add-ons for specific genres will be available.
 
        Requires Windows 3.1
 
 
COMPANY: Wintertree Software
PRODUCT: TableMaster
  AVAIL: YES
   COST: $25
CONTACT: (508) 897-2073 (VOICE)
         (508) 897-1724 (BBS)
         73223.664@compuserve.com
 
        TableMaster: the Spare Time Generator -- Type up virtually any system
        of random-generation tables in a simple script format and run it as
        many times as you need. Gamemasters now have time to exercise their
        creativity instead of their dice-rolling arms! Character generation,
        names, star systems, treasure, cities, scenario ideas...all that and
        more can be fast and easy.
 
        * Versatile! Usable for adventure design & preparation AND during
          game play.
 
        * Easy to use! Interface program, written BY a gamer, FOR gamers,
          provides instant access to all tables, plus 20 user-defined dice
          hotkeys.
 
        * Ready to go! Comes with more than 40 ready-to-use generic tables
          to use, study and modify.
 
        * Compatible! Designed to run on virtually anything: minimum 8086,
          DOS 3.3, 512K, text, one floppy drive! Runs under DOS, Windows, 
OS/2.
 
        * Thorough support! Complete reference and tutorial manual, telephone
          tech support, CompuServe online support, and company BBS for 
instant
          upgrades.
 
        New tables, tech support, advice, and upgrades available on
        CompuServe.
 
        Coming soon -- dates to be announced: licensed table packages for
        popular game systems.
 
-----------------------------------------------------------------------------
The "Game Aid Software Design Association" is an independent professional 
organization for software companies that create software for the
Role-Playing Game industry.
 
This product listing is copyright 1994, Game Aid Software Design Association.
All rights reserved.  You may distribute this list freely, if in its
complete and unaltered form.
 
For info on GASDA, contact NBOS or Wintertree.  As of this writing,
formal requirements for membership have not been solidified. 

------------------------------

Date: 30 Sep 94 22:20:11 -0800
From: Evyn.Gutierrez@highsierra.wmeonlin.sacbbx.com (Evyn Gutierrez)
To: <traveller@MPGN.COM>
Subject: Doc Trank and other stuf.
Message-ID: <01d_9410011057@wmeonlin.sacbbx.com>


Hi, beeen lurking for awhile. And in the process of setting up a
new game I ran across a couple of things I need to figure out.

 One: Traffic density, i.e. precollapse trafic. The scope of the game
is to include the recovery of crashed ships, and the refurbishment there
of. Also the building up of a new starport to construct new hulls.

 Two: How much time it takes to build a new ship? I am doing a kitbash
of classic Trav and MT, and a liberal dose of my own. It breaks down as
A week per 10 ton chunk of base hull (i.e. ten weeks for the base hull
of a 100 ton scout.)  A week for controls, a week for life suport.
 Where this breaks down is in the installation of sensors, drives, and
what not. Note airlocks are considered as part of the base hull.

In other things Mr. Kelleher, Mr. Kundert forget to mention the former
Captain who was commited to a Gaa-Gaa Academy, it seemed the right thing
to do. Or the ship's docter who was only a step ahead of his ex-wife and
her goose-steping atourneys. And also had a profound delight of tranking
other crew members with his pocket tranqcan. (this was fun,you should
have seen their faces the first few times)
 There is the tone was set for this campaign on the very first set of
runs we had to deliver some vips, But most of the play was spent in a
prank war that very quickly got out of hand.

 In other things Jim..Jim, Doc Wang was last seen shiping out on a
Vargr Trader The SS Unpronoucable headed somewhere into Vargr space.

Casinos, my secret mountain hideout has casinos, who planned this
OOPS, I did.
More latters,
Evyn
<evyn.gutierrez@highierra.wmeonlin.sacbbx.com>



 This copy of Freddie 1.2.5 is being evaluated.

--- FidoPCB v1.5 beta-'j'
--
: Fidonet:  Evyn Gutierrez 1:203/8888  .. speaking for only myself.
: Internet: Evyn.Gutierrez@highsierra.wmeonlin.sacbbx.com

------------------------------

Date: Sun, 2 Oct 1994 10:54:33 -0400 (EDT)
From: Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
To: Xboat Traveller Mailing List <xboat@MPGN.COM>
Cc: TNE Mailing List <traveller@MPGN.COM>
Subject: Re: Classic Traveller PBEM
Message-ID: <Pine.SUN.3.90.941002105228.4553A-100000@blue>


On Sat, 1 Oct 1994, Mark Clark wrote:

> I'm starting up a Classic Traveller PBEM campaign.  Campaign will be set 
> in the Spinward Marches (can't get any more classic than that!) just 
> after the Fifth Frontier War.
> 
> All types of characters are acceptable, though given the nature of the 
> campaign design, combat monsters ("Why can't I use a FGMP-15 in each 
> hand?") probably will not have much fun.
> 
> Please send character statistics and a brief background history (one to two

> pages) to markc@brahms.udel.edu

Question:  What set of rules are you going to use?  Can I use TNE to 
generate my Char.?  Any more detail about the PBEM itself (Background, 
kind of adventure, name etc.)  would be helpful in generating char. 
background.   Thanks.

 -Shalom Zaidfeld


------------------------------

Date: Sun, 02 Oct 94 16:30:27 EDT
From: LENSCOTT@aol.com
To: traveller@MPGN.COM
Subject: bows and crossbows
Message-ID: <9410021630.tn152124@aol.com>

In looking over my copy of TNE, I noticed that although there is a skill for
archery and early firearms (which specifically includes crossbows), there are
no weapon stats for bows, arrows, or crossbows.  Is there an errata sheet
which includes these weapons, or has anyone else made up suitable stats for
these?

------------------------------

End of TRAVELLER Digest 58
**************************
